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| STO » Diplomatenmissionen |
Diplomatenmissionen
30.07.2010 - 09:18 von [RP] Puffelchen
Hallo für alle die Probleme mit den Diplomaten Missionen haben....
hier ein Link mit den Lösungen dafür auf deutsch.
Viel Spaß Damit
Gruß
Puffelchen
Lösungen Diplomatenmissionen
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| STO » Season 2 |
Season 2
27.07.2010 - 07:46 von [RP] Prophet
Hallo zusammen,
heute wird der Patch Season 2 aufgespielt.
Zitat We will be bringing down Star Trek Online on Tuesday, July 27th from 6AM PDT to 12PM PDT (1PM UTC to 7PM UTC), in order to perform maintenance, and apply a patch. The patch contains several extensive changes to Star Trek Online, and we are extending down time to ensure that everything goes as smoothly as possible. Should the maintenance be completed before the end of the maintenance window, we will of course unlock the shard early. Thank you for your patience and understanding. -The Star Trek Online Team |
Release Notes:
hier klicken zum aufklappenNew Features
Skillpoint Cap increased to Level 51
•
1.Players now earn a new Rank at 46 and unlock these new Fleet Abilities at 48. These are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following:
2.Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
3.Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
4.Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.
•Players that progress to level 51 will:
◦Earn the “Slip Space” high speed sector space propulsion ability
◦Unlock access to new refit ships (Federation) or a captured Fek’ihri ship (Klingon)
◦Access to a whole new tier of Mark XI loot and items
◦With the newly earned skill points, players can now more completely fill out their higher tier skills
◦Unlock Vice Admiral Daily Missions: PvP, Exploration, Special Task Force, Fleet Action
Retrofit Ships
Exploration Cruiser Retrofit (T5 Galaxy w/ Saucer Separation - Fed Only):
•Bridge Officer Slots (Seating changed)
◦Lieutenant Tactical Station
◦Commander Engineering Station
◦Lieutenant Commander Engineering Station
◦Ensign Engineering Station
◦Lieutenant Science Station
•Weapon Slots
◦4 Fore
◦4 Aft
•Console Mods
◦4 Engineering
◦2 Tactical
◦2 Science
•Saucer Separation
•Recharge Time 10 minutes
•Creates Saucer Pet:
◦Saucer has 2 Phaser Arrays
◦Engineering Team and Emergency Power To Shields (Has 900 of your crew
•You command the Stardrive section (Makes you Escort-like):
◦Buffs your Impulse Speed
◦Buff your Turn Rate
◦Changes your power levels to Escort Power Levels
◦Reduces your Hull HP and Shield HP
◦Your Crew reduced to 100
Long Range Science Vessel Retrofit (T5 Intrepid with Ablative Generators - Fed Only):
•Bridge Officer Slots (Seating changed)
◦Lieutenant Tactical Station
◦Lieutenant Engineering Station
◦Commander Science Station
◦Lieutenant Commander Science Station
◦Ensign Science Station
•Weapon Slots
◦3 Fore
◦3 Aft
•Console Mods
◦2 Engineering
◦2 Tactical
◦4 Science
•Ablative Generators:
◦+900 Damage Resistance Bonus (+90% Damage Resistance)
◦Energy Weapons Offline
◦Shields Offline
◦Lasts up to 30 Seconds or until you turn it off or Auxiliary goes offline
◦5 minute Recharge Time
Tactical Escort Retrofit (T5 Defiant with Cloak - Fed Only):
•Bridge Officer Slots (Seating changed)
◦Commander Tactical Station
◦Lieutenant Commander Tactical Station
◦Ensign Tactical Station
◦Lieutenant Engineering Station
◦Lieutenant Science Station
•Weapon Slots
◦4 Fore
◦3 Aft
•Console Mods
◦2 Engineering
◦4 Tactical
◦2 Science
•Cloak
◦Regular, non battle, cloak
Kar’Fi Battle Carrier (T5 Captured Fek’Ihri Ship - Klingon Only):
•Bridge Officer Slots
◦Commander Science Station
◦Ensign Science Station
◦Lieutenant Commander Tactical Station
◦Lieutenant Tactical Station
◦Lieutenant Engineering Station
•Weapon Slots
◦4 Fore
◦3 Aft
•Console Mods
◦2 Engineering
◦3 Tactical
◦4 Science
•Special Abilities
•1 Hangar Bay
◦Kamikaze Fighters
■These are Fek’Ihri fighters that will Kamikaze into their target if they are not destroyed after a set amount of time.
•A Fek’Ihri Frigate
Dabo
•You can now play Dabo in Quark’s Bar or the new Dabo room on Drozana Station!
•Pick your stakes and place a bet on up to three locations on the wheel.
•Get paid based on what combinations of symbols show up in each of those locations!
•Click the Info button for a full pay schedule.
•See where on the wheel other players are betting, and who the biggest winner is.
•Get that wheel spinnin’ and save your Gold-Pressed Latinum for the awesome Dabo store items!
Scanning Game
•Check out the new Scanning Minigame, which gives you a chance to improve the results of your harvesting!
•When you interact with a harvestable item, on ground or in space, you'll see a new window.
•This will show you two waveforms, one blue (the target) and one red (the current).
•Click the on-screen buttons or the keyboard arrow keys to change the frequency and amplitude of the red waveform to match the blue one.
•Be quick! You need to do this before the ambient noise becomes too great!
•If you match the two waveforms, you will get more (and sometimes better!) items.
•If you don't succeed in time, or if you decide not to play the minigame (press "Quit" or the "F" key) then you will get the normal harvesting results.
Fleet Emblems
•You can now designate Fleet Emblems for your fleet to display on their ships!
•Join or start a Fleet if you are not already a member of one.
•Create or customize your emblem by opening your Fleet window (The arrow on the bottom right of the mini-map). Go to the Uniform tab, then click the button on the bottom right to edit the Fleet Emblem.
•Once you create your emblem, or join a fleet with an emblem already created, you can visit the Costume or Ship customization tailors to apply or remove the Emblem to your Uniform or Ship.
•In the Fleet Emblem Tailor you can customize your Emblem with the following controls:
◦There are 2 layers for the Emblem, Front and Back.
◦Each layer can be tinted with 2 user chosen colors, for a total of 4 colors that are customizeable.
◦The back layer can be rotated about its center.
◦The front layer can be rotated, moved, and scaled.
◦You also get a chance to choose an emblem "Background." This is what the Emblem sits upon when applied to a Uniform (for example, you can choose a circular patch). On ships, your emblem is placed directly on the surface of the ship.
Federation Diplomatic Corps
•The Federation Diplomatic Corps is a new system that rewards players for their efforts to promote the United Federation of Planets peacefully.
•New metric: Diplomacy Experience. This tracks non-combat activities.
•As players perform actions that are in line with the goals of the Federation Diplomacy Corps, they are rewarded with Diplomacy Experience.
•Diplomacy Experience allows players to rise in the ranks of the FDC all the way up to the rank of Federation Ambassador.
•Each rank can grant new titles, abilities, transwarp powers, opposing faction bridge officers, or costume options, as well as opening up new Diplomatic missions!
First Contact Missions
•One of the new mission types available to captains rising in the ranks of the Federation Diplomatic Corps are First Contact missions.
•Ambassador Jiro Sugihara will occasionally contact a captain with opportunities to meet with representatives of a race not previously officially greeted by the Federation Diplomatic Corps.
•Players will meet with representatives of these races aboard their ships and learn about their culture, as well as discuss certain topics with the Alien ambassador.
•Your knowledge of Federation history will aid you greatly in your conversation, as will paying attention to the Diplomatic Entourage’s description of their history and culture.
•Do well in your First Contact and you will be rewarded with faster progress through the ranks of the FDC!
200 Day Veteran Rewards are in!
•Players that meet the 200 day requirement will receive:
•The Redoubtable Title
•FREE extra ship slot
•FREE Veteran Jacket
•A 3% Captain and Officer Skill Point Boost through Lieutenant Commander 6
Player Ship Interiors
•All FED and KDF bridges now have a ready room built into them.
•There is a new tab for Layout on the Bridge selection screen of the Ship Tailor. Select a Small Medium or Large interior for your ship.
•Trophy display is supported in the ready room and the lounge. Only the Bridge owner is allowed to change what Trophies are on display on their ship.
•Regardless of size each Layout has a Bridge Deck, Crew Deck and Engineering Deck.
•Ship interiors feature new sliding doors that emulate the doors from the TV series.
•Red sliding doors are Turbolifts. Use these to move between the different decks of your interior.
Trophies
•Players can now earn trophies to display on their ship by completing select episodes and accolades. These Trophies are retroactive.
•There are also trophies for taking first place in a fleet action, these Trophies are NOT retroactive but ARE totally awesome to compensate.
•Federation and Klingon ship models are granted (respectively) upon completing the appropriate rank up missions, these Trophies are retroactive.
General
•Player collision capsules have been reduced in size to ease up on player collisions.
•Several improvements have been made to make the camera follow better.
•Players may now trade commissioned Bridge Officers directly to each other.
•Several fixes have been made to jumping and leaping.
•A new option in Video Settings has been added for Lens Flare Quality
•Added congratulatory call-outs for specific Klingon ranks.
•Civilians that wander about should now properly collide with each other without getting stuck.
•Renaming previous ships should now properly free up the name for future ships.
•The draw distance of the sector space border signage has been extended, so it appears from further away for those who have slower machines.
•The lighting in the ship tailor has been adjusted.
•Klingon Honor now shows the correct icon (instead of the Starfleet Merit icon).
•Improved the Lighting fixes for ship headshots.
•New store vendors are in the center of Earth Space Dock and Qo’nos under the great hall with the other vendors.
•Older science consoles have been updated to be brought in line with the stats of newer science consoles. These older consoles now have the term “Prototype” in their name and can be sold to vendors on DS9, Drozana Station and ESD for a some Latinum.
•The audio in Risa’s caves no longer persists after you beam away.
•A new “sleeping” emote has been added. /em sleeping
•Various graphics fixes and optimizations.
•Photon Mines are now correctly called Photon Mines in their mouseover description.
•Security Protocol Mk III is no longer offered twice by a vendor.
Powers
•
◦Three new fleet abilities (one for each captain career) are granted at level 48. They are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following:
■Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
■Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
■Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.
◦Improved Hirogen enemy ship powers.
◦Fixed a bug with the Jem’Hadar rifle spray.
◦New Captain skills have been added to the skilltree to allow specialization with the new Level 51 ships: Retrofit Cruiser, Escort, and Science vessel for Federation Captains, and Kar'Fi Carrier Captain for the KDF.
◦Energy return for cannons was using the beam delay. It has now been fixed to use the proper firing cycle of the specific cannon.
◦Changed the Engineering Proficiency ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small shield HoT over duration.
◦Changed the Scientific Aptitude ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small HoT over duration.
◦Changed the Strike Team ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks.
◦Fixed Tier 5 Hegh'tal Bird of Prey base turn rate. It was set too low.
◦Turn rates and inertia for large player ships have been slightly re-tuned in order to minimize drifting in system space.
◦Turn speed in Sector Space is now based on your current speed. The faster you move, the more slowly you turn.
◦Fixed which skills all mines and the Tricobalt device utilize. All mines were using the Photon projectile skill and the Tricobalt device was using Plasma. All mines and the Tricobalt device now use the correct skill.
◦Fleet Support: Changed ability from a passive chance to a player click usage. Updated versions for new unlocked ranks.
◦Improved the way mines spread when NPCs use them.
◦It's now possible to use regular non-Xbox joysticks and gamepads.
◦Scatter Volley: Versions II and III were using the wrong multiplier, causing more damage than the equivalent version of Rapid Fire. - Cannon Rapid Fire improves base damage by approx. 30%, 40%, 50% for versions I, II, III - Scatter Volley improves base damage by approx. 15%, 20%, 25% (but is AoE) for versions I, II, III.
◦The Borg Tractor Beam power should now be resistible with Polarize Hull.
◦Torpedo Spread: Increased travel speed of torpedoes for all damage types by 50%.
◦Palm Strike/Rifle Butt: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
◦Palm Strike/Rifle Butt: Lowered the base chance of the Hold being triggered from 50% to 10%.
◦Knockback/Expose: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
◦Automated Defense Turrets no longer shoot cloaked targets.
◦Security Escort: Fixed a bug that would allow for unlimited Security Escorts to be summoned. The maximum is now 2 pairs (4 total) per tactical officer.
•Mask Energy Signature:
◦Improved stealth to be near cloak quality at version III.
◦Lowers weapon, shield, and engine power levels, but provides a defense bonus that lingers for 5 seconds after stealth is dropped.
•Emergency Power to X:
◦Improved ability set so that each has a short duration secondary effect
■Weapons has a 5 second duration energy weapon damage bonus
■Shields has a shield heal
■Engines has a 5 second duration speed bonus (Increased duration from 4 to 5)
■Auxiliary has a 5 second duration Perception and Stealth bonus
•Photonic Shockwave:
◦Fixed bug that would allow the momentary knockback stun to be extended by repel abilities and Tractor Beam
◦Added duration to UI tooltip
•The TOS Cruiser is now able to correctly equip Dual and Dual Heavy Cannons.
•Fix added to remove any active ability from the player if the bridge officer that bestowed the ability is unslotted.
•Attack Pattern Beta III Training:
◦Fixed Klingon power tree that granted APBIII training to tactical captains without achieving rank 9 on combat maneuvers.
•Go Down Fighting
◦Fixed calculation error that was applying skill as addition rather than multiplication, causing larger than expected damage buffs when the player is at full health.
•Attack Pattern Omega III Training
◦Fixed bug that granted this automatically to Tactical Klingon players upon reaching Captain rank.
◦Perception buffs are now StealthSight buffs.
•The net potency for the abilities should be unchanged, but StealthSight is a better method for buffing.
•Max Shield Damage Resistance is now capped at 75% so you can no longer achieve perfect shields with multiple shield abilities.
•Tagged shield healing abilities so that they count towards healing totals in PvP/fleet action leader boards.
Missions
•8 New Klingon-only missions are available!
◦2 Starting at Level 10 (Klingon House vs. House conflict)
■Contacts: J’mpok and Sirella
◦2 at Level 20 (Klingon raid on Federation territory)
■Contact: J’mpok
◦4 starting at Level 30 (Klingons vs. the Fek’ihri)
■Contact: J’mpok
•New Undine/Borg Themed Missions are available to all factions
◦These missions are given out by Captain Nicholas Martin for Federation characters.
◦These missions are given out by Captain K’rav for Klingon characters.
◦Both of these contacts can be hailed remotely.
◦These missions are available starting at level 46.
•Seven new non-combat episodes are available!
◦These are found in the world if you head to these locations.
◦You can find five starting at Memory Alpha.
◦You can find one on Vulcan.
◦You can find one on Starbase 39.
◦You can find one in the Bajor System.
•A New Fleet Action is available in the Pelia (Undine) Sector
◦The Federation contact for this mission is Nicholas Martin, Klingons simply need to fly to the map in the Undine Sector.
◦Feds and Klingons will be on the same map and will WORK TOGETHER for this fleet action
■Players from opposing factions can’t team
■Players from opposing factions can’t fight each other while in the Fleet action.
•Fixed instances where players were being called out by character rank and nickname – now they will use character rank and character's last name.
•Fixed a bug in the mission Suspect where Drake was being reported as falling through the floor.
•Fixed typos in several Star Cluster missions.
•The accolade icon for the Azura has been updated.
•Various fixes have been made to several missions.
PvP
•Ker’rat
◦Players are now able to engage the opposing team in Ker’rat and other PvP maps.
◦Various faction and spawn location issues have been fixed in Ker’rat.
◦There is now a Vice Admiral version of Ker’rat.
•Players will no longer be able to get stuck next to the warp core in the Assimilated Cruiser PvP map.
•Players will no longer occasionally spawn at enemy spawn points for all PvP maps.
•Players should no longer be occasionally assigned to an incorrect faction in PvP.
•Players should no longer unexpectedly be removed from PvP maps.
•Players should now be able to join a PvP match once the match has started (if the PvP prompt is still up).
•PvP Scoreboard now properly displays scores for shield healing
UI
•A "Bulletins" list item has been added to the minimap dropdown menu.
◦When you choose a character and start playing , you may see a popup window displaying game bulletins. These will be general announcements and items of interest from the GMs. You will only see the most recent bulletins when you start playing, but you can see all bulletins by using the "Bulletins" list item in the minimap dropdown menu.
•An error message should now be displayed when you attempt to commission a ship after you already have the maximum number.
•Players can now submit bug tickets in the Tailor and ship customization screens.
•The C-Store border texture has been improved.
•Default ship powers that affect shield facing now default to Tray #6.
•Fixed a condition that would sometimes cause dialog boxes to reappear after progressing through them.
•Fixed issues with certain Fleet permissions overlapping the scroll bar.
•Fixed a minor bug with checkbox positioning in the Character Creator.
•Improved the way Fleets are found in a search.
•Powers and items with limited lifetimes now have an indicator in the tooltip.
•Text in contact dialogs must now take at least 40% of the dialog box.
•The Badges tab in the Inventory has been renamed the Assets tab. You can now find your Starfleet Merits / Klingon Honor and Energy Credits there.
•The ESC key now leaves the Away Team Picker.
•The Queue system is now more reluctant to launch PvP maps without the proper number of characters on each team.
•Updated art for Klingon rank pips.
•When transitioning into certain new locations, the name of the location now fades in, then out.
•Added a "Match level?" radio button to the Join Team window.
•Exploit icons should no longer flash in your tray when you are targeting a friend.
•Periodic buffs should no longer appear to flicker.
•Corrected icons for inline randomize and reset in the Klingon Tailor.
•Clicking the XP bar now shows a popup window with all the rewards at all experience levels.
•Removed a check that was preventing names of contacts from showing up when they weren't targeted.
•Fix for a position issue with contact names while the contact is targeted.
•Fix for incorrect grade being reported when setting Fleet Event restrictions to Vice Admiral Rank.
•Unused ship slots will now show in the ship selection window.
•The cost of changes now updates in the Ship Editor UI.
•Faction names when mousing over the target portrait should now display correctly when targeting a player.
•Klingons now have a faction-themed interact bar.
•There are now buttons to snap the ship view to different orientations in the Ship Customization screen.
•A star now appears over extra items gained when you successfully match waveforms (when scanning Anomalies).
•The Galaxy Map has been updated with the Deferi Sector and Pelia Sector.
•The Stance options in the character creator no longer overflow the screen.
•The Character Creation screen should now correctly show gender-specific traits (i.e. for Orion characters).
•Emblems have been added to the Assets tab in the inventory.
•Item tooltips now have an 0.8 second delay.
•“X” has returned to the Search UI to denote items you’re excluding.
•Some ability tags have been expanded (i.e. “Meleedmg” is now more readable as “Melee damage” in the Character Select UI)
•You should properly see the number of Honor / Merits, Skill Points, etc. you gain at the end of a PvP match again.
•The combat log should no longer show negative numbers for healing.
•Automatic camera rotation has been slowed down a bit.
•The “Higher settings in tailor / character select” option is working properly again.
•The Purchase button is now grayed out if you do not have enough Energy Credits to select a new bridge layout.
•The Energy Credit cost now properly updates when you rename your costume.
•The Private and Mute check buttons no longer overlap in the Chat Admin UI.
•Fixed an issue that caused the Klingon version of Aux power to the Structural Integrity Field to display with a Federation Blue icon.
•Fixed an issue where Klingon engineering Bridge Officers wouldn't get icons in the away team picker.
FX
•Added improvements to death conditions during various states (crouch, stun, groundstun, knockback, and vaporize).
•Several bug fixes and improvements to many FX have been made.
Ships
•There have been several cosmetic improvements to both new and existing ships models, including the Dreadnought Cruiser, Intrepid / Voyager, Sovereign, Nomad, and Defiant.
•Added a "None" option for the Secondary Dish on Tier 5 Science ships.
•Adjusted the collision on certain ships.
•The camera distance for certain ships in the Ship Editor has been adjusted.
Characters
•Female Orion characters can now wear badges on certain uniform pieces. Tiaras can also be worn.
•Fixes have been made to Klingon arm badges.
•Improved customization options for Nausicaan, Orion, and Klingon characters.
•Minor improvements have been made to Ferengi character models.
•New rank pips have been added.
•Various fixes have been made to Nausicaan and Klingon uniforms.
•A female version of the Klingon TOS uniform has been added.
•The clipping on female Klingon gauntlets has been fixed.
•Various male and female Klingon clothing options have been touched up.
•Some eye attachments on the liberated borg costume parts now have borg laser FX.
Audio
•Borg ambient chatter has been added (Whirrs and clicks).
•Fixed the floors in Defiant variants 1-4 so they make carpet footfall sounds instead of metal ones.
•Adjusted the sound of certain ship engines.
•Ambient sounds have been added to the Vulcan ground map.
•Some ambient sounds have been adjusted to prevent flanging.
Known Issues
•Many of the following issues will be addressed in a bug fix patch as soon as we can get the fixes through.
•The contact that provides Klingon Faction level 51 daily missions is missing.
•Mission objectives do not advance in “Bringing Down the House” if the user kills Tarsens crew before entering the cargo room.
•Players are not receiving the perk for finding all of the unique particles from the new anomaly scan minigame.
•Shield and scaled healing rewards are not being given in PVP maps
•Klingon faction players are not hearing all of the Dabo audio on the Drozana station.
•Klingon episodes need additional loot rewards other than the final mission arc item.
•Some of the new sectors do not properly show player location while look at the Galaxy Map
•Anomalies are being given out at player level. We have a fix coming for this to allow players to get lower level anomalies even if they are above the sector level.
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| STO » July 4 Weekend C-Store Sale |
July 4 Weekend C-Store Sale
02.07.2010 - 10:51 von [RP] Prophet
Ein weiterer Urlaub, ein weiterer Verkauf! Lesen Sie weiter für wichtige Info.
für das jetzige lange Wochenende 4. July bieten wir 20 % Rabatt auf vorhandenen Schiff-Varianten! Ab 10: 00 Uhr Pacific Time, Freitag, 2. Juli, bis 10: 00 Uhr Pacific Time, Dienstag, July 6,Für jede vorhandene Schiffs-Variante die du kaufst, bekommst du 20% Rabatt.! Und neu im C-Store ist die wünschenswerte Galaxy Dreadnought! Die Finale Next Generation Serie, All Good Things, die Galaxy Dreadnought ist einzigartig. Die Galaxy Dreadnought ist mit einer massiven Spinal Phaser-Lance und eine verbergende Vorrichtung ausgestattet. Es ist der einzige Federation-Kreuzer, der duale Kanonen ausstatten kann. Besuche den C-Store die anzubindenden um zu sehen, was verfügbar ist.
Another holiday, another sale! Read on for important info.
Just in time for the long Fourth of July weekend, we're offering a 20% discount on existing ship variants in the C-Store! From 10:00 a.m. Pacific on Friday, July 2, until 10:00 a.m. Pacific on Tuesday, July 6, any existing ship variant you purchase is 20% off! And new to the store is the super desirable Dreadnought Galaxy! Best known from the Next Generation series finale, All Good Things, the Dreadnought Galaxy is unique. The Dreadnought Galaxy is equipped with a massive Spinal Phaser Lance and a cloaking device. It is the only Federation cruiser that can equip dual cannons. Visit the C-Store to see what's available.
Zum C-Store
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| STO » Bonus Items im C-Store. |
Bonus Items im C-Store.
09.06.2010 - 17:05 von [RP] Prophet
Also nun doch!
Es war nur eine Frage der Zeit, bis sich Cryptic dazu äussert, dass sämtliche Bonus Items im C-Store bald erhältlich sein sollen.
•Deep Space 9 and TNG Series Uniforms
•The Original Series Uniforms
•Mirror Universe Uniforms
•The Ability to use NX as the prefix for your ship registry
•Tier 1 TOS Enterprise ship
•Federation/Klingon Faction Borg Bridge Officer
•Bloodwine Toast Emote
•Khan!! Emote
•Joined Trill Species (unlocks for both factions)
•Klingon Targ Pet
•Unique Tribble Pet
Alle weiteren Infos kann man im Englishen Forum von STO nachlesen.
STO Forum
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| STO » Reguläre Serverwartung |
Reguläre Serverwartung
03.06.2010 - 10:58 von [RP] Prophet
Heute wird der Server für einen neuen Patch runter gefahren.
Was genau gepatcht wird, kann man HIER Nachlesen.
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| STO » Reguläre Serverwartung |
Reguläre Serverwartung
13.05.2010 - 10:18 von [RP] Prophet
Heute wird mal wieder der Server runtergefahren um Reguläre Wartungsarbeiten vorzunehmen. 12-14 Uhr.
Ich denke mal das die den Nächsten angekündigten Patch aufspielen.
13.-19. C-Laden Gegenstände
C-Laden: Föd. Brückenset "Prometheus" C-Laden: Föd. Kreuzervariante "Nomad"
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| STO » STO News - Freitag 07.05.2010 |
STO News - Freitag 07.05.2010
07.05.2010 - 07:10 von [RP] Prophet
Hi Captains,
heute startet das kostenlose Wochenende. In der Zeit von Freitag bis Montag kann man Kostenlos STO spielen und erkunden.
Weitere Infos zu diesem Thema gibt es HIER!!!
Gestern haben wir ein nettes Treffen mit unserer Partnerflotte gehabt und haben ein paar Screenshots gemacht. Hier das Resultat.
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| STO » Veteranenbelohnungen, Demo, Free2Play-Wochenenden und Freundschaftsprogramm |
Veteranenbelohnungen, Demo, Free2Play-Wochenenden und Freundschaftsprogramm
01.05.2010 - 07:25 von [RP] Prophet
Cryptic Studios enthüllt einige Sonderaktionen für Star Trek Online (STO). Die aktiven Spieler können sich zum Beispiel über die Veteranenbelohnungen freuen. Treue Spieler werden fortan mit kostenlosen Umschulungen, weiteren Charakterslots sowie exklusiven Kostümteilen belohnt. Eine Liste der Veteranenbelohnungen für 100, 200, 300 und 400 Spieltage findet ihr auf der offiziellen Webseite. Zudem startet auch bald ein Freundschaftsprogramm, das mit besonderen Gegenständen, Spielzeit, Cryptic-Punkten und mehr lockt. Informationen dazu folgen.
Aber auch für ehemalige Spieler und STO-Interessenten kommen spezielle Aktionen. Unter anderem finden kostenlose Spiel-Wochenenden statt. Das erste Free-Trial-Wochenende findet vom 7. Mai bis 10. Mai statt. Die Termine und weitere Details findet ihr auf der Free-Trial-Weekend-Seite. Zu guter Letzt: Für Star Trek Online erscheint bald eine kostenlose Demo-Version. Auf der bald erscheinenden Demoseite könnt ihr euch dann einen Schnupper-Account zulegen. Weitere Details zur Demo-Version folgen.
Quelle: http://sto.onlinewelten.com/
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| STO » Season 1.1 Update |
Season 1.1 Update
29.04.2010 - 12:23 von [RP] Prophet
Hallo zusammen,
heute ist es so weit und der Patch "Season 1.1" wird aufgespielt.
Ich denke aber das es in den nächsten paar Tagen noch zu einigen zwischenfällen kommen kann. Da man ja aus der Vergangenheit gelernt hat, dass so ein Patch noch ein paar Bug's hat, die gefixt werden muessen. Viel Spass mit den neuen Futures.
Prophet
Patch Notes
hier klicken zum aufklappenSeason 1.1 Update - New Features FAQ
Difficulty Settings
By popular demand, we have added the ability to scale difficulty in instanced missions so that you can customize the combat challenges to your liking. The difficult you have been playing on is the default which is considered “Normal”. If you would like more of a challenge, you can adjust this via the Options screen or the Episodes tab on your mission journal.
The available settings are:
•Normal – The default combat settings prior to this update with no injuries as a result of defeat.
•Advanced – Increases combat difficulty and introduces injuries as a result of defeat.
•Elite – Significantly increases combat difficulty with an increased chance of injury as a result of defeat.
As an added incentive to the additional risks, there is greater frequency and quality of rewards from defeating enemies on higher difficulty setting. Mission rewards are not impacted by difficulty settings.
Things to note about difficulty settings:
•When teamed, the Team Leader’s difficulty setting prior to entering the system determines the difficulty of the mission.
•Difficulty settings do not apply to Fleet Actions, PVP, Social Maps, or Deepspace Encounters (or any other non-instance map)
•We have disabled difficulty settings for Special Task Forces temporarily while we adjust the system to work with the increased difficulty of these special missions.
•You cannot modify difficulty once you have entered a mission map. All settings must be set or modified prior to entering the mission. If you want to change the difficult of a mission you are currently on, all players must exit the mission and wait 15 minutes for the mission to cooldown before your new difficulty settings can be applied.
Injury System
In conjunction with the new Difficulty Settings, we are introducing an injury system that adds added risks to playing on higher difficulties. Depending on the type and severity of the injury sustained, you will notice a decrease in related performance until treated. Federation players will receive a mission that sends you a contact on Earth Space Dock which will explain more about injuries.
Here’s How It Works
•If your captain, your bridge officers, or your ship is defeated, there is a chance they will receive one injury. This occurs at the time you are defeated, regardless of whether or not you respawn or are resuscitated. Injuries cause various de-buffs depending on the type and severity.
•If you receive an injury, the severity of that injury is determined by chance, modified by the existence of any untreated injuries already on that character/ship. For example, the chance of receiving a Major or Critical injury is increased if the character/ship has an untreated injury already.
•Injuries do not occur below level 5 on any difficulty setting and there is a maximum of 50 total injuries each character/ship can sustain at any given time.
Type of Injuries
•Minor – The negative effect of minor injuries is small enough that it would take several minor injuries before most players would notice any difference in performance.
•Major – These injuries feel significant, but the character/ship can continue to function with only slight performance decreases. Sustaining more than one major injury of the same type (which modifies the same stat) will begin to cause noticeable performance impacts.
•Critical – These injuries will cause noticeable performance impacts. A character/ship may still continue on in a mission (and succeed) with more than one critical injury, but each additional critical injury will prove costly to treat and will put the character/ship below the expected potency curve.
How to Treat an Injury
•Visit a medic/engineer in your faction’s major social hub and pay them energy credits to remove the injuries. Use an injury pack to remove the item yourself.
•Regenerators treat personnel injuries – Components treat ship “injuries” (damage)
•Each pack comes in 3 versions that correspond to the severity of the injury.
•Injury packs are not available in replicators, but some packs are available stores.
•There’s a chance of finding some types of injury packs as a reward drop.
•Your medical/engineering staff will automatically treat each Minor Injury 30 minutes after each injury was sustained.
Important Power Updates
Several key powers are being updated with this release in order to address concerns and bring their functionality in line with expected design goals.
Feedback Pulse
Goal: This ability can be used to augment DPS by reflecting your opponents directed energy attacks, as well as a deterrent in PvP if currently the main target of a group.
Changes:
•Now reflects all directed energy types (beams, cannons, turrets)
•Feedback Pulse is now an energy type, buffed and resisted similar to other damage types
•Damage reflected by Feedback Pulse hits shields first, but does have 50% shield penetration
•Overall reflected damage has been reduced for each version. Version 1 damage is about 60%, version 2 about 80%, and version 3 nearly 100%.
Countered by: Subnucleonic Beam removes buff; Projectile Weapon or Indirect Damage ignores it.
Subnucleonic Beam
Goal: This ability removes buffs and slows performance of targeted enemy. Counters abilities such as Feedback Pulse, Reverse Shield Polarity, Attack Pattern Alpha, by removing the applied buff.
Changes:
•This does not put abilities into recharge, but instead slows the recharge time for bridge officer abilities and weapons systems over its duration.
•Removes currently applied buffs from target at activation time. Buffs can be later applied while subnucleonic beam is active.
Countered By: Science Team applied while SNB active removes the debuff; Photonic Officer helps to offset slow recharge
Viral Matrix
Goal: Cripples target, but target has the chance to remove debuff or continue to fight at a disadvantage.
Changes:
•This is no longer a hold, but instead takes three of a ship's subsystems offline.
•Shields subsystems are unaffected, but weapons, engines, and auxiliary will go offline in a random order (each time it is used) over the course of the duration. As the systems go offline in a staggered method, the target has some time to react and does not have all three systems disabled for the entire duration.
•The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for ver 1, 2, and 3 respectively.
Countered By: Engineering Team now restores all subsystems; Emergency Power to (system) will restore that particular subsystem.
Commodity Missions
Based on feedback with Federation “Aid the Planet” missions, we’ve made changes so these exploration missions are more viable.
•Federation players will now receive some basic information about what commodities might be useful in the nearby Star Cluster as well as a few commodities to get you started.
•Unknown Systems within Star Cluster previously were in need of up to 5 different types of commodities, which meant that if you wanted to be prepared, you had to haul around a cargo hold’s worth of goods. We’ve reduced this to 3 types that could possibly be needed.
•If you didn’t have the commodities needed on board, you had to exit the system and find a trader who would sell them to you. This is where most players would drop the mission. Now, you have the option to replicate the necessary commodities on the spot. Be warned that the cost of doing this is at a premium.
•If you are looking for better prices on commodities other than your replicator or via trade ships, you can hover over a commodities tooltip to learn which system sells the commodity at the lowest price.
•As a reward for taking the time to deliver these commodities, the planet you are aiding will now offer you a gift as an additional reward. These gifts could be anything, so open them up and see what you get!
Exchange Improvements
If you’ve ever used the exchange to look for an item, you’d noticed it was a bit messy. This update introduces changes to help clean the exchange up and makes some general improvements.
•When searching for an item, results are now returned in a sorted list by either price or item name
•Items you place on the exchange will now expire after 1 week if no buyer is found. The item will be returned to you via an attachment using in-game mail.
•Once this update goes live – many (if not all) items on the exchange will be returned as they are long overdue to expire.
•To aid in comparison price purchasing, you can now drag and drop an item on the search field to look for similar items
Team Mission Tracker
When you are teamed, your mission journal will now show you which missions your team mates are currently working on to aid in team mission planning.
Space Auto-fire Improvements
By popular demand (and to save your fingers) we’ve opened up the ability to set all ship weapons to auto-fire. Simply right click a weapon (notice the green outline) to toggle auto-fire. Weapons auto-fire in the order they are placed in the Weapon’s Tray. Keep in mind that having all weapons on auto-fire can lead to danger if you are frequently switching targets.
Store Inventory Changes
Mark (Valor, Honor, and Exploration) Stores now sell a variety of equipment and weapon damage types. You’re no longer limited to Anti-Proton damage when searching for Rear Admiral Gear.
Female TOS/Mirror Universe Costume Updates
Many of you who received these costumes as part of your purchase bundle were underwhelmed with what you received. While there was some miscommunication as to what was initially available, we are happy to announce that female TOS and Mirror Universe costume updates are now available to those who have them unlocked on their account.
Playable Joined Trill of the Klingon Faction
For those who purchased a bundle pack which offered you the ability to play as a Joined Trill, you may have been bummed that you could not create a Joined Trill that was aligned with the Klingon Faction. Well Jack promised it, and here it is. If you have Joined Trill unlocked on your account, you can now make a Joined Trill of the Klingon Faction.
Inventory Stacking Improvements
We’ve made a first pass at making things stack better in your inventory as well as when purchasing items in bulk. Let us know what you think!
Fleet Mail
Fleet Leaders can now send messages to their entire fleet at once per day
General Updates
•Your starship will now look for a clear path and adjust heading prior to warping out so that it doesn't warp through the center of a planet
•Adjusted the stuck message to remove the suggestion use /killme if stuck doesn't work
•Updated the details about what changes with a “short name” rename
•Fixed bug that prevented players from continuing to respec once they'd pressed the "Accept" button unless they pressed the "Reset" button
•The in-game camera will no longer pass through ship geometry when zooming in all the way
•Nearly all Tribble descriptions have been updated
•The camera will now attempt to avoid obstacles when playing the beam out cutscene
•Updated French and German localized text
•Klingon Faction players now have their own replicator menu
•Klingon Faction players can now set ground weapons to auto-fire
•Fixed a crash that would occur when inviting others to your Fleet
•Fixed a crash that would occur while trying to take a screenshot in certain circumstances
•Fixed a crash that would occur when a player attempted to enter a private queue that was full
•Fixed a crash that would occur when dismissing or training certain bridge officers
•Fixed a crash that would occur when attempting to mail certain item
•Fixed a crash that would occur when inviting players from an enemy faction
•Fixed a bug with renaming that could occur if your captain’s name was the same as any of the other officers in your crew
•Fixed a bug where some items attached via mail could not be viewed
•Add a LFG option for teams either at the player’s difficulty level or any difficulty level.
PVP
•Scaling PvP rewards are now in. Players will now be rewarded for the time spend in a pvp match, making longer matches now just as viable as short ones.
•Added the ability to request to “Join New Game” in the PvP Queue window. The join button is now a drop-down. When clicked, this displays two options: "Join New Game" or "Join Any Game"
•Updated the look and feel for the PvP Queue
•Personal scores in the PvP score window are now in columns to take up less space
•The current team is now indicated with an icon in PvP
•Personal missions are no longer shown on PvP maps, only Open Missions, so the PvP scoreboard should no longer be hidden by the mission tracker UI
•Corrected a mistake in the Area Control reporting which was showing incorrect winning conditions
•Adjusted the “Show Queues” drop down so it now only shows queues
•Added a join time limit for the various queue types. This prevents players from queuing up for a pvp game and entering a map that is well into the game. Arena Maps: 2 minute time limit, Everything else: 4 minute time limit
•Fixed a bug which prevented players from seeing their open mission while on a PvP map
•Fixed the issue where players would spawning inside of geo in PvP area control maps
•Fixed an issue with the second Federation base in PvP FvF Area control
•Added defensive turrets to protect player spawn-points on PvP area control maps.
•The map logic has been updated on PvP KvK Assault for both ground and space versions
•Abort Mission and Beam to Ship buttons are now disabled on all PvP maps in anticipation of a quitting penalty for PvP
•PvP Assault Report now shows appropriate team names instead of Red and Blue.
•Fixed an issue with the Assault Scoreboard score values
UI
•Restored the missing "Base Defense" (AccuracyMiss) ship stat in the status window
•Eliminated duplicate instances of combat maneuvers, starship strategy, and starship attack vectors in the ship status window
•Fixed bug where additional stats were sometimes being displayed on tooltips for weapons linked in chat
•Players are now able to search Fleet Bank log activity by category
•Removed unnecessary spacing from item and power tooltip and inspect descriptions
•Added the pips background to the Klingon Team List and made Klingons use Klingon pips
•Fixed issue with all trait/power descriptions displaying twice
•Fixed bug where item stack counts were not being shown for items in the Exchange
•Updated the Fleet Management Roster button bar
•Updated the Friends Tab with backgrounds for rank pip icons
•Tooltips were added to LFG icons and abbreviations
•The "Friends" tab in the social window has been upgraded:
•Added an "Accept Request" button
•Changed the name of the team invite button from "Invite" to "Team Invite" for clarity
•Moved the "Add Friend" button to the bottom right
•Added a "Remove Friend" button
•Now show "Decline Request" instead of "Remove Friend" if the currently selected character sent a friend request
•Added a confirm dialog when attempting to remove a friend or decline a request
•Improvements to the "Ignored" tab in the social window
•Added a "Remove Ignore" button
•Moved the "Add Ignore" button to the bottom right of the window
•Added a remove confirm dialog when attempting to remove an ignore
•Reorganized the buttons in the "Find Team" and "Search" tabs of the social window. Buttons that affect elements in the player list are on the left ("Tell", "Invite"). Other buttons are on the right ("Set Status", "LFG", Visibility").
•The Skill Picker and Skill Respec "Accept" button is now disabled if no net change has actually been made. Added a 5 second cooldown on the "Reset" button to prevent server spamming
•Implemented new UI for privacy options in the social UI. Added a privacy button which replaces the (confusing) visibility button. This opens up a menu with allowed chat members and visibility options.
•Updated the PVP icons to denote which status you're in - Queue, Ready, Invited or Snooze for Fed and Klingon
•Bridge officer status windows will now display correctly while on a ground map
•Tweaked the mouse filtering default settings to reduce enormous delay at the highest value
•Fixed some issues with the options screen:
•Mouse filtering option wasn't saving properly.
•Restore defaults wouldn't properly reset shield FX setting.
•Moved game-specific settings to the top of the options list.
•Added a setting to HUD options that will allow the user to enable or disable "critical status" information on reticules. If enabled, this will show indicators when a sub-system goes down or when the entity's life is low.
•Rolled fleet invite, team invite, interior invites into a single invite approved list.
•Added a check so blacklisted players cannot be invited to fleets, teams, or interiors.
•The UI will now properly display that a free respec is no longer available.
•If the user cannot afford a stack of items when buying in bulk, there is now UI that tells the player "You do not have enough ".
•Fixed bug where some skills in the skillpicker would show +0% modifiers.
•The clear button will now clear all the fields in the player search window
•Fixed the fisheye text problem in the "Regions" filter.
•All Buff/Debuff trays now use the new function that combines buffs, debuffs, injuries, status and DoTs into one list
•Fixed an issue where landmark icons in sector space would go offscreen
•Fixed a waypoint icon scaling bug
•Fixed bug where "Expose Attack" or "Exploit Attack" was being displayed multiple times for a single power on the power's tooltip or inspect description.
•Added some missing powers to tooltip displays
•The power transfer rate of your ship will now be displayed as a percentage in your status screen
•Fore weapons are mapped to keys 1,2,3 and aft 4,5,6. This adjusts based on how many weapon slots you actually have.
Powers and Skills
•Special Antiproton ground weapons that have a bonus proc vs. Borg can now be given to your bridge officers.
•Fixed the Tribble of Borg buff from stacking in certain situations
•Updated the Borg tactical Cube: They were given more beams, their cannon firing arc is increased to 90 degrees, their recharge timer has been reduced on cannons, and the recharge time on their shield neutralizer has been increased.
•The reverse shield polarity tooltip now displays the three skills that modify the magnitude/duration. Feedback Pulse has been updated: It now works against all direct energy weapons, not just beams. Reduced reflected damage for each version (Version 1~ 60% , Version 2 ~ 80%, Version 3 ~ 100% ). Reflected damage hits the enemy shield but with 50% penetration to the hull instead of 100%.
•Viral Matrix has been updated: Instead of a hold, Viral Matrix now takes three subsystems offline in a staggered duration. The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for versions I, II,III respectively. The subsystems affected are Weapons, Engines, and Auxiliary. The order that the subsystems go offline is determined randomly upon each use. Engineering Team will repair subsystems that are offline.
•Subnucleonic Beam has been updated: Instead of adding a recharge to all abilities, subnucleonic beam now removes currently active buffs and slows bridge officer recharge timers. Science Team will remove subnucleonic beam
•Photonic Officer has been updated: Photonic Officer now accelerates the recharge time of all bridge officer powers over its duration. Best case the speed of the recharge is improved by 30%, 40%, 50% for versions I, II, III respectively. Accuracy and Defense modifiers should now show up as a percentage
•Power Level Changes: Turn rate improvement has been moved from the auxiliary power level to the engine power level. Updated Evasive Maneuvers to use the engine power level as the modifier to turn rate, instead of auxiliary. Increasing power to shields now increases shield damage resistance to any damage. The formula is shield power level divided by 500, so 100% shield power would impart 20% damage resistance.
•Plasma Grenade now delivers more damage on impact and is comparable to other grenade attacks
•The short hold that occasionally procs on Palm Strike and Rifle Butt no longer affects players. It will still affect enemies
•Fixed a display icon error that would generate a white square rather than the icon for Dampening Field.
•Increased Donotra’s Scimitar resistances
•Battleships and Dreadnoughts now have some innate resistance to some control powers - like subsystems offline, or jam sensors or scramble sensors, and viral matrix. The resistance reduces the effective duration of such abilities when used against these targets
•Fixed an issue in the tooltip for Nadion Inversion. The power is unchanged
•Confuse debuffs will no longer persist after a map change to prevent griefing and NPC killing
•Fixed a bug that would allow multiple copies of viral matrix to apply in a single attack. This issue also prevented Engineering Team from cleanly removing Viral Matrix.
Audio
•The Big Dig map ambient audio has been updated.
•Missing sound FX for the Undine orbital cannon explosion has been added, as well as toning down the loud blast audio from the orbiting cannon arrays.
•The transwarp to Sol Starbase and transwarp to Qonos sound is no longer cut off by the loading screen
FX and Animation
•Players will now see a targeting ring that indicates where a grenade is going to drop.
•The screens of players affected by stun grenade will go from bright white to normal lighting throughout the duration of the effect.
•The screens of players affected by smoke grenade will be occluded by smoke while they are in the smoke grenades cloud.
•Smoke Grenade effect has been thinned out.
•Removed the tricorder light FX to fix the issue with it not turning off.
Missions and Environments
•Fixed the race condition that sometimes kept the Borg Tactical Cube from spawning by the gate in Infected.
•Fixed an environment issue with the Boarding Party side-action that allowed players to get stuck in the warp core.
•Removed some bad spawn point maps in the Federation and Klingon star clusters.
•NPC ships fighting outside of the U.S.S. Saratoga in the “State of Q” mission are now more era appropriate.
•Updated hostiles in Sector Space so they have no collision once they turn into Deep Space Encounters.
•Star Cluster missions are no longer showing their logical names in the mission text.
•Updated the “Suspect” mission reward to contain new Science console choices.
•Commodities have become more exclusive to different social hubs, with different prices at different places.
•Updated the On Ship Replicator to include all the commodities, albeit expensive versions of them.
•Rator III mission is now more clear on how to progress. This should help make it less likely that the mission appears stuck or confusing.
•Updated mission logic for the Big Dig to fix issues with stages stalling at 19/20.
•The Cerin's Fire mission is no longer gated.
•The Borg geometry has been returned to “The Cure” ground.
•Fixed a problem during the Khitomer Accord STF where players would not be able to drop shields on the power nodes, thereby halting progress.
•Fixed a bad mission location of the War Games episode.
•Fixed DS9 Fleet Action from restarting in a broken condition that would sometimes make it get stuck at 7/8 force fields.
•Fixed an LOD issue with Epsilon Satellites
Ships
•Added a new set of pylons to DSSV Science ship called "N Modified" to allow the player to straighten out the nacelles like in the C-Store Picture. This new set is available to all players and when used on other hull types will allow nacelles to be angled up.
•All window types should now show up on C-Store Federation Ships
Characters and Costumes
•Players can now create Fleet Uniforms from a saved costume file
•Fixed several bugs with Cardassian textures in Alien creation
•Fixed several bugs with Trill spots not always showing correctly
•Updated combadges to work on more costumes
•Anyone with a skirt can now choose to have a stockings material applied over the legs. Trill spots now go all the way down.
•TOS Female costume has been updated:
•Upper - Starfleet, the original series – loose neck variation
•Lower: Skirt TOS Split
•Feet: Boots – High TOS style
•Head Attach Tech: Earpiece
•Mirror Universe Female Option is now available to those who have it unlocked.
•Upper: Terran TOS Mirror Universe tanktop
•Badge: Mirror universe badge
•Belt: Sash with cloth
•Lower: Skirt Short Angled
•Feet: Boots – Knee High
•Head Attach Tech: Earpiece
Known Issues:
•The “learn about commodities” mission will not complete properly if your inventory is full at the time you receive your free commodities. Make sure you have at least one space available to prevent this issue.
•Tooltips for high end ground shields and weapons have vastly incorrect values for some attributes (while the actual items are themselves correct) and state that they are bind on pickup when they are bind one equip.
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| STO » Partnerschaft |
Partnerschaft
24.04.2010 - 22:07 von [RP] Prophet
Hi Captains,
wir sind heute eine Partnerschaft mit der Flotte F-g01 eingegangen. Sie stellen einen TS3 Server den wir auch gerne nutzen dürfen. Wer gerne ein wenig brabeln möchte kann sich mit der IP: 62.104.20.90:10024 einwählen. PW bekommt man auf Anfrage entweder bei mir oder bei McFaiden@McFaiden.
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